Post by Banned on Aug 21, 2017 10:20:44 GMT
10 Kill Streak => increase 100$ for each kill (600$ without counting the bounty).
20 Kill Streak => increase 200$ for each kill (700$ without counting the bounty).
30 Kill Streak => increase 300$ for each kill (800$ without counting the bounty).
40 Kill Streak => increase 400$ for each kill (900$ without counting the bounty).
50 Kill Streak =>increase 500$ for each kill (1000$ without counting the bounty).
etc..
It might seem like a slight change that probably won't have such an impact on your income so here's math for some perspective:
Let's say you're on a 30 killstreak, which is kind of usual if you're into grove farming.
For 5 kills you'd get 2500$ but now with this rewarding system you'd get 4000$ and that is 1500$ difference for only 5 kills.
Here's another idea in the same optic, a combo system that could be merged with the previous idea. Let me explain;
You kill someone => + 0$
You kill another one within 5 seconds after the first one (double kill) => + 100$
And another one within 5 seconds of the previous (triple kill) => + 200$
And another one within 5 seconds of the previous (quadra kill) => + 300$
And another one within 5 seconds of the previous(rampage) => + 400$
And another one within 5 seconds of the previous(godlike) => + 500$
you get the idea...
Of course you are not obliged to keep with these numbers. All that I initially intended is some purpose for killstreaking instead of just being a targeted player than anything.
20 Kill Streak => increase 200$ for each kill (700$ without counting the bounty).
30 Kill Streak => increase 300$ for each kill (800$ without counting the bounty).
40 Kill Streak => increase 400$ for each kill (900$ without counting the bounty).
50 Kill Streak =>increase 500$ for each kill (1000$ without counting the bounty).
etc..
It might seem like a slight change that probably won't have such an impact on your income so here's math for some perspective:
Let's say you're on a 30 killstreak, which is kind of usual if you're into grove farming.
For 5 kills you'd get 2500$ but now with this rewarding system you'd get 4000$ and that is 1500$ difference for only 5 kills.
Here's another idea in the same optic, a combo system that could be merged with the previous idea. Let me explain;
You kill someone => + 0$
You kill another one within 5 seconds after the first one (double kill) => + 100$
And another one within 5 seconds of the previous (triple kill) => + 200$
And another one within 5 seconds of the previous (quadra kill) => + 300$
And another one within 5 seconds of the previous(rampage) => + 400$
And another one within 5 seconds of the previous(godlike) => + 500$
you get the idea...
Of course you are not obliged to keep with these numbers. All that I initially intended is some purpose for killstreaking instead of just being a targeted player than anything.